void SurfaceFlinger::commitTransaction() {
ATRACE_CALL();
commitTransactionLocked();
signalSynchronousTransactions(CountDownLatch::eSyncTransaction);
mAnimTransactionPending = false;
}
mCurrentState 设置给 mDrawingState。commitTransactionLocked() 之前没加锁?在 handleTransaction() 加锁调用了 handleTransactionLock(),handleTransactionLock() 中调用了 commitTransaction()。eSyncTransaction 信号。它是在 SurfaceFlinger::flushTransactionQueues() 把 CountDownLatch 加入到 mTransactionCommittedSignals,在 SurfaceFlinger::setTransactionState() 等待。