void BLASTBufferQueue::releaseBufferCallback(const ReleaseCallbackId& id,
const sp<Fence>& releaseFence, uint32_t transformHint,
uint32_t currentMaxAcquiredBufferCount) {
std::unique_lock _lock{mMutex};
releaseBufferCallbackLocked(id, releaseFence, transformHint, currentMaxAcquiredBufferCount);
}